If you play any kind of pen & paper roll-playing game and are interested in mechanics and rules, then you likely know what I am on about. "Indie-gaming" isn't anything new as far as I can tell, but the systems that keep floating to the top of my interest pile often whisper sweet promises to me.
Promises of easier, more colorful gaming. As someone who only ever took up the GM's hat because he didn't want one of his favorite pastimes to die...those whispers do sound sweet!
- WrathofZombie offers some great advice on incorporating FATE aspects for whatever game you're running.
- Mockingbird also expounds on "savage aspects".
- The Savage Worlds fan-zine even discusses "high-quality characters"
People who agree with me:
*** This is an incomplete post that I dashed off in the long-ago and never posted...but I'm leaving it as is...