Tuesday, October 29, 2013


Been waiting to add this one to my DVD collection for a while. Got a crummy copy at Half-Price for cheap. In tribute to Bob Carlyle, and Guy Pearce and all the rest: a SWDX imagining of a monster...

(As SWDX "bear" but with different Special Abilities)
Pace: 8; Parry: 6; Toughness: 10
Agility d6, Smarts d6 , Spirit d8, Strength d12+4, Vigor d12
Skills: Fighting d8, Notice d8, Swimming d6
Pace: 8; Parry: 6; Toughness: 10

Special Abilities:
Pick One, or for a really mean monster add as many as you like:
Frenzy, or Improved Frenzy
Hard to Kill, or Harder to Kill (build in a special story based way to kill 'em)
Killer Instinct
No Mercy  (though, I'd rather see you using the 'Blood and Guts' rules)

Hinderances, to taste
Big Mouth, Cannibal (Windigo love to talk about...y'know)
Bloodthirsty (A bit obvious?)
Habit, Major
(might be a good way to do this, but the Vigor check is likely offset by 'bear' stats)
Vow (lets start a master-race!)

Rules Hack to replace 'Habit' / emulate the, "insatiable" thing if you like:
Use the 'Hunger' rules from p.99 but replace 'food' with 'human flesh.' This has the benefit of being in line with previous fatigue rules and is a minor change. The drawback is that you gotta know those rules. Doubling the requirement might be a nice tweak as well...no one but the GM is gonna give a crap though. I'd say roll a d3 to randomly determine how many 'fatigue' levels if you like...or be really mean and start them at full.

Pro Tip:
Give your Windigo a BA back story with a few possible variations so that they can blab it when they're first discovered. Ravenous is a great introduction on a few ways to play it. Or for a more random / monster of the week vibe, simply replace "bear" on your animal encounter table with "Windigo" I guess.